You can define an area with multiple regions so that events are only triggered when people are detected moving from the source region to the alarm region.
What you should know
- Source region
- This region is green, and defines the entry point of a person into the area.
- Transport region
- This region is light yellow, and connects the Source region to the Alarm region.
- Alarm region
- This region is red, and defines the section of the area from which an alert is triggered when a person enters the region after passing through the source and transport regions.
NOTE: You can also define these area regions in the Custom Intrusion Detector
scenario.
You can enable the Show movement grid option to visualize the sensitivity of your configuration. This option displays the analysis blocks that make up an area in different colors, to show when they are active, and when the velocity, path deviation, and travel distance is properly detected.
Best practices
- There should be no gap in between the source and alarm region, otherwise the
tracking of the object might be compromised.
- If the scene requires to capture small details; decrease the block size and
toggle "Low Block Resolution" off. When configuring block size, a typical
target object is suggested to be covered by approx. 4-5 blocks. Each block
should contain as large portion of the object as possible to decrease noise.
Too many blocks covering the target object require substantially more
computational power, while using very few blocks may result in
mis-detections.
- Detection Cooldown will start when an alarm occurs and no alarm will be
triggered until it ends. Too short a Cooldown period might result in
redundant triggers for longer lasting events. Whereas, too long a Cooldown
period might not trigger for two separate events if they happen within a
short interval.
- Video analytics is performed on the 2D representation of the 3D world.
Therefore, this needs to be considered during configuration. Detection areas
must be drawn to cover all image areas where the target objects might
appear.